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  • Projects
  • Experiments
  • The Graveyard
Here are some of my published projects.

Snake Jam

Info Trailer Xbox Marketplace
Xbox 360 Indie game, similar to the classic game. Features up 4 players and playful physics.

Trivia Quest

Info Trailer Press
A trivia styled game published on the Android Marketplace.

RepuScore

Info Chrome Marketplace
A Google Chrome extension which provides feedback on the sentiment of a website. Results are relayed in realtime, informing you if a website has a positive, neutral, or negative outlook. Sentiment analysis provided by RepuState.

des

Source
Python implementation of the Data Encryption Standard cipher.

A few light experiments to either to prototype an idea, or learn something new.

Conway's Game of Life

View
A living world inside your computer. Using only a few simple rules to simulate life brings us complex results! Steven Wolfram believes that cellular automata will help us model nature. I don't think he's too far from the truth. If you're interested take a look at his research.

Ping!

Play TOJam Entry
Locate the source of the singals, by using echo markers. Home in on the signals in all three sound domains. Try to position the markers as close as you can to the source. Solve the puzzle by decoding the message, don't worry there's some rad victory music to know when you're finished. Created at Tojam 6 in under a day's time.

Buttercup's Castle

Play Ludum Entry
Princess Buttercup is all alone in her castle. Help Robin rescue Buttercup by climbing up the tower. Created for Ludum 22 in just over 2 days. Placed 14th of 891 entries.

Versus

Play Global Game Jam Entry
2-Player brawler, designed for a fast pace and plenty of button mashing. Created for Global Game Jam 12 in 48 hours.

Here you will find an archive of projects which have died and left to a better place. Keep in mind, that some of these projects have been dead for quite some time.

Particle Tool

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Testing the waters with HTML5 canvas and webgl technologies. Eventually I think moving tools onto the web will help promote collaboration and short release cycles. At somepoint I may return and finish this tool, but for now it's dead.

bostelk@gmail.ca
give me a call. skim 140 characters. waste some time watching videos. look at some fancy drawings.